Advanced
Chess
Advanced Chess is a new
form of chess in which humans and computers join forces and compete as
a team against each other. It represents a very high-tech approach to the
game and increases the level of play to heights never before seen in chess.
It also gives the viewing public a unique insight into the thought processes
of chess playing humans and computers.
Background
Chess is a game played by
two entities on the planet: man and the digital computer. Initially humans
completely outclassed the machines, but in recent years computers have
made dramatic progress in playing strength. Today a standard PC with a
disk-based program is able to beat 99.999% of all human chess players.
Strength
of the computer
Computers calculate at prodigious
speeds. On a fast PC the strongest chess programs will generate and evaluate
about 150,000 positions per second. In tactically complex positions they
are superior to any human player. In the opening they can access unlimited
knowledge from disk -literally millions of tried and tested moves. In the
endgame they use hash tables to search very deeply, and in certain restricted
endings (with just five pieces on the board) they in fact possess total
information and play absolutely perfect chess.
Human
strength
Human masters look at only
a very limited number of positions, compared to a computer, but they are
able to sort out the relevant from the irrelevant, look at meaningful moves
instead of every non-sensical variation. Human are able to judge the quality
of a move in very long-term categories, formulate plans that go a long
way beyond the horizons of even the fastest computers. If a human chess
master can survive the tactical onslaught of the machine, his strategical
superiority will triumph.
Effect
of computers on human players
Because of their playing
strength and general availability, computers have a profound influence
on chess players of all categories. Computers are used to practice and
train, to develop new opening plans, analyze complex positions, solve difficult
endings. Owing a fast PC today is like having a Grandmaster at your permanent
disposal.
Computers have also changed the way serious chess tournaments are conducted. Any contact between players and their electronic helpers must be prevented during the game. The tradition of interrupting long games and completing them a day or some days later, had to be abandoned as it became possible to exhaustively analyze the position with the help of computers. In correspondence chess, where the players work on their moves for many days in the privacy of their homes, computers are used extensively although most correspondence players will not admit to his.
The
symbiosis: man and machine
Advanced Chess makes a virtue
out of the reality of chess playing computers. Each human player is equipped
with a PC, which he can consult at will during the game. The rate of play
is one hour for all moves, so that the player must be agile and allocate
his time well. He enters moves for the computer to analyze, spends time
pondering the position himself, while the computer is checking the crucial
variations. The Human is always in charge and has the final decision on
which move to make.
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Tournament players have identical hardware the latest and fastest PCs- which help select the moves. They use computers differently in three phases of the game:
Displaying
the thinking process
A feature of Advanced Chess
is that for the first time, the public will be able to directly observe
how top Grandmasters find their moves. The monitor displays of both players
are projected on large screens, so that the audience can follow every action.
In the analysis room, a chess commentator, with a third computer with
the same program as the players will explain exactly why certain lines
were rejected by the players.
Special
software and hardware
In Advanced Chess, special
software will be made available to the players, allowing fast access to
the information they require. They can consult hundreds of thousands of
games at the click of the mouse, view multiple variations generated by
the chess engine, and access gigabytes of endgame positions. In the future
it will be possible to increase the power of hardware by using multiple
processor systems, with each CPU dedicated to analyzing a different line
of play. It will be interesting for computer manufacturers to make this
newest technology available for Advanced Chess, since this is an area in
which every increase in computing speed translates directly into an increase
in the playing strength of the man-machine team.